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Warzone 2100 3.1 maps
Warzone 2100 3.1 maps










warzone 2100 3.1 maps
  1. #Warzone 2100 3.1 maps how to
  2. #Warzone 2100 3.1 maps install
  3. #Warzone 2100 3.1 maps mod
  4. #Warzone 2100 3.1 maps full
  5. #Warzone 2100 3.1 maps license

#Warzone 2100 3.1 maps license

warzone is licensed under the gplv2 license (& others).

#Warzone 2100 3.1 maps install

download now new version 4.3.5 windows, macos, linux advanced install options & other platforms get the source code view on github star on github report a bug copyright © warzone 2100 project. Warzone 2100 a 100% free and open source 3d real time strategy game. each campaign features a large campaign map and six or.

warzone 2100 3.1 maps

here you conduct research, design and manufacture vehicles, build new structures, and prepare your plans of global conquest. upon entering the postnuclear world of warzone 2100, you establish your base. There have been 380 commits since the last release, from many contributors including: Anton W, alfred007 / highlander1599, Bert Fraterman, Björn Ali Göransson, Denis Gantsev, Ilari Tommiska, k3ack3r, KJeff01, MaNGusT-, Maxim Zhuchkov, past-due, Prot EuPhobos, Thiago Romão Barcala, Thomas Rupprecht, TipchikWarzone 2100 is a real time action and strategy game set on earth in the 21st century. Fix: Normalmapping of 3D models in menus / buttons.Fix: Heavy CPU usage on the Intelligence map.

warzone 2100 3.1 maps

  • Fix: Unclosable panels and flicker when using the Intelligence map and Design menus.
  • Fix: Do not handle RMB click while panning the camera.
  • Fix: Several crash & UI soft-lock issues.
  • Fix: Muzzle flash effects for Gauss, laser, and all kinds of weapons.
  • General improvements to Cobra AI / accounts for new balance changes.
  • New cheat makemehero makes selected units hero rank.
  • Move the whole group to the target location, not only the command droid.
  • Allow assigning key bindings to mouse keys.
  • Add support for binding same keys to multiple actions in non-conflicting contexts.
  • Allow building modules/derricks in a row (with drag & build).
  • Add a single player quit confirmation screen.
  • #Warzone 2100 3.1 maps full

  • Numerous multiplayer balance tweaks (see full changelog for details).
  • #Warzone 2100 3.1 maps mod

  • Merge of the “camBalance” mod that revamps campaign balance and fixes numerous issues.
  • (New players should stick with a lower difficulty level.) This release includes approximately 3 years of work on campaign balance & fixes (the “camBalance” mod), as well as numerous fixes for multiplayer balance.īeware: “Insane” campaign difficulty should now be a challenge for even the most experienced of players. With 380 commits since the last release, it’s time for Warzone 2100 v 4.1.0!

    #Warzone 2100 3.1 maps how to

    For more information on how to help with translations, see doc/Translations.md.Īnd don’t forget to check out the new official Discord server: We’d also like to thank all of the new and returning translators who have helped to improve the translations for the game via the Crowdin project. There have been over 1000 commits since the last stable release, from many contributors including: Alexander Volkov, alfred007 / highlander1599, Bennett Somerville, Björn Ali Göransson, cpdef, Cyp, Daniel Llewellyn, Ilari Tommiska, inodlite, Karamel, KJeff01, lakebeans, Lupus-Mechanicus, Maxim Zhuchkov, Next67, past-due, Paweł Perłakowski, Prot EuPhobos, Solstice245, Thiago Romão Barcala, Tipchik, toilari, Topi Miettinen, TotalCaesar659, Vitya Andreev New: macOS Universal Binaries with native Apple Silicon support (in addition to Intel 64-bit support).New: Windows 64-bit builds (for both Intel 64-bit / 圆4, and ARM64).With this release, we also now offer native builds for additional platforms: Quality-of-Life / smoothness improvements.Removal of Qt as a dependency, + a new embedded JS engine: QuickJS.JS API enhancements, + a new “Script Debugger”.New “headless” mode (for -autogame, -autohost, -skirmish).Updated / smarter AI bots (Bonecrusher, Cobra).Scrollable room chat, and many other UI / widget improvements.Support for “script-generated” / “random” maps (and two new built-in maps that take advantage of this: 6p-Entropy and 10p-Waterloop).New Music Manager, + Lupus-Mechanicus’s new soundtrack album.New “Factions” for multiplayer / skirmish.See the new “Graphics Backend” option in the Video Options menu.OpenGL 3.0+ Core Profile (default), OpenGL 2.1 Compatibility Profile.In addition to the existing support for:.DirectX (via libANGLE, OpenGL ES -> DirectX).With over 1000 commits since the last release, it’s time for Warzone 2100 v 4.0.0!












    Warzone 2100 3.1 maps